Skills, commands, and agents that turn one prompt into a deployed Phaser 3 or Three.js game. Scaffold, design, test, and deploy — without leaving your editor.
Works with 40+ AI coding agents including Claude Code, Cursor, Codex, and Antigravity.
One npx command installs skills, commands, and autonomous agents into your environment.
“Make a 3D flappy bird” — your agent picks a template, scaffolds, designs, and tests.
The /make-game command runs the full pipeline.
Each step confirms before proceeding. Your agent handles everything — from scaffold to play.fun.
Skills, commands, and autonomous agents. Premium AI tooling on Plus. Monetize with Play.fun or sub.games.
Phaser 3 for side-scrollers, platformers, and arcade. Three.js for 3D with WebGL. Same architecture patterns for both.
Automated polish: gradient skies, particle effects, screen shake, squash/stretch, transitions, parallax, and menu animations.
Chiptune BGM and retro SFX generated in the browser via the Web Audio API. No audio files needed.
Playwright screenshots after each step, visual review, and autofix. QA is built in, not bolted on.
EventBus pub/sub for decoupled modules. Centralized GameState. Every magic number in Constants.js.
GitHub Pages, Vercel, here.now, or any static host. Sets base paths, builds, deploys.
Meshy AI 3D models, Retro Diffusion pixel art, and World Labs environments. Billed by credit on Plus.
Register on OpenGameProtocol, add the SDK, and earn token rewards. Points, leaderboards, wallet connect, playcoins.
Gate premium features behind a subscription tier. Skin packs, continues, daily challenges, and more.
Every game below was created using the /make-game pipeline. All graphics are procedural — no image or audio files.
Classic pipe-dodging game with parallax clouds, chiptune BGM, retro SFX, and full Playwright test suite. Architecture reference game.
PLAY →Dodge falling asteroids in a spaceship. Pixel art sprites, parallax starfield, screen shake, slow-motion death, and chiptune audio.
PLAY →Catch falling gems, avoid skulls. 3 lives, difficulty escalation, pixel art sprites, parallax stars, shooting stars, and magical audio.
PLAY →Survivor-style roguelike with wave-based enemy spawning, auto-targeting projectiles, upgrade system, and scaling difficulty.
PLAY →Tower defense with grid-based building, 5 enemy types, 5 farm-themed towers, splash damage, and resource management.
PLAY →Looksmaxxing arena dodge game. Photo-composite bobblehead characters, projectile attacks, Frame Mog mechanic, combo tracking.
PLAY →3D tower defense. Launch parabolic projectiles at marching enemies. Wave system, splash damage, medieval atmosphere, torch lighting.
PLAY →Neon endless runner through crowded NYC streets. Swerve to dodge crowds, collect hearts, synthwave BGM, particle trails.
PLAY →Flappy Bird in 3D with cylinder pipes, gradient sky, particles, camera shake, and chiptune music.
PLAY →Fly through rings with 6DOF controls. HUD instrument panel, altitude warnings, procedural ring spawning, and crash detection.
PLAY →Roll a marble through a 3D maze. Collect gems, find the exit. Gyroscope controls on mobile, WASD on desktop.
PLAY →Matrix-themed endless runner. Dodge obstacles in a digital corridor with matrix rain, neon trails, and terminal aesthetics.
PLAY →Premium AI tooling on top of the free toolkit. Subscribe for monthly credits to spend on 3D models, pixel art, and 3D environments. Monetize via Play.fun or sub.games — not bundled here.
Credits roll over for 30 days. Cancel anytime. Need more? Talk to us.
Batteries included. Every dependency configured and wired up automatically.
Free, open source, and works with the agent you already use.